



So I finished ODST already (I love Microsoft and Australian release dates) and I've gotta say.
The more I think about it, the more ODST is my favorite Halo game.
It mashes together the Halo 1 Mechanics with the Halo 3 engine, adds a spectacular moodiness to it and then throws in these very human characters.
A favorite part for me was the sense of actually being in a war. Being alone and having only yourself to depend upon. Scavenging what you could to keep yourself alive, and then using what you had on hand to get through - rather than what you liked best and being able to keep it the whole game.
I played through on Heroic and I found that - unlike playing as the Chief - I had to think strategically. Ducking out of cover to shoot enemies actually felt dangerous - taking a few hits quickly meant death if you didn't duck back into cover or kill them first. You can't rambo through the game. There are points where rushing the enemy becomes a viable strategy when you can flank them from behind as a result - but running straight up into a pack of brutes usually means being two-shot when they melee you, or use their far more powerful weapons.
To really beat your enemy you've got to use what you have on hand. For me, that was throwing a grenade at a car that a group of enemies was around. Or running off when I was low on ammo to flank around a building and take a foe from behind while he was searching about for me.
Possibly my favorite part in the game was when I was fighting about 10 Covenant. I'd managed to kill 5 when I ran out of ammo, grenades, and was at half health. Rushing off to recover, I managed to find a health pack - but after 15 minutes of searching, I found no ammo save for 2 hand grenades.
I snuck back to the last 5 Covenant. Managed to take one out with a stealth kill, quickly looted his weapon, and started spraying plasma fire as I backed off, tossed my only two grenades, and took refuge behind cover again. I used what ammo I had left to take down the shields on another, melee finished him, and grabbed his gun before ducking back out of sight. I waited for them to lose track of me, dashed back out and got another stealth kill before finishing off the last two.
This isn't Halo 3 - cover is your best friend and you'd do well to stick to it. Comparing ODST to Halo 3, in ODST you take cover behind the remains of a tank. In Halo 3, you feel like you have the tank strapped to your chest.
Also more interesting is just how much more intimidating everything feels when you're not 7 feet tall. A group of grunts actually pose a very real threat. And don't even get me started on a swarm of buggers. Indeed, perhaps the most difficult spots in the game are when you are pitted up against Hunters - whom the Chief would often overcome easily with his sheer speed - you can't just flank around behind them or jump over their heads. You've got to find other ways to beat them. And there's no perfect way to do it.
On the story end, it's really interesting to see the Engineers make it into the games finally after such a long time being just characters in the books - and their character is portrayed perfectly. They act just like they do in the books, and become a massive part of the story too.
Ignoring my gushing, I don't say lightly that ODST is my favorite Halo game. I loved halo 1, and I loved the city areas in Halo 2 and Halo 3 and would constantly replay them. I hated the Flood areas. And I always found it difficult to put myself in the shoes of this gigantic 7 foot tall spartan.
ODST is everything I love about Halo without all the things I hated. No flood (thank GOD), all on Earth (Awesome), in the shoes of a character that you can really imagine being your own (It's easy to put yourself in the glasses of Gordon freeman when he doesn't speak. The Rookie is exactly the same). It lacks the 'epic' feeling moments of Halo 3, and rightfully so - you're not a hero. You're a man. And you're just trying to get out of this city alive.
The thing I do dislike is that the game still suffers from some of that typical Bungie level design. Landmarks in the Rookie area are hard to come by, and you often find yourself wondering if you've come through an area before - making exploration difficult. There's also a point in the game that suffers from "Library" syndrome. If you've played Halo 1, you'll know what that means.
Overall, however, I see myself playing ODST over and over again for a long time to come. If you want to play Firefight with me some time, I'm up for it.
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